3/29/2023 0 Comments Spiritfarer zipline![]() ![]() He didn’t have to do ridiculous contortions to get said abilities, however. I will say it was hilarious how Daffy (my cat, Daffodil, to be precise) gained abilities as I did as well. Again, it was a combination of jumping/gliding that I just couldn’t get the hang of. There was another time I was in a mine and could not find my way out for several minutes. There was one time late in the game where I seriously thought about quitting because it involved geysers, bouncing on top of tents, jerking back and forth, and I was getting increasingly frustrated. If you fuck it up, you have to do the whole sequence again. One thing the game loves to do is make you jump waaaaaay up in the air and then glide to some unforeseen platform upon which you need to land. The game is in 2D, but the abilities feel like they want to be in a 3D game. The general issue with the gameplay is that while the ideas were good, the execution was less than ideal. ![]() This was the very last shrine I found, which is a downer as it would have been more useful early on. Then, there’s a shrine (how you get the abilities) that gives you a passive ability that upgrades your fishing and your mining. ![]() Light Burst is after Dash, and it was only useful for very specific reasons. Needless to say, it allows you to zipline in certain areas. The reason I forgot it is because it’s my least-favorite. Dash which is very late game and arguably the most important ability which lets you ‘dash’ in the air in order to go farther than you can by running on land, Light–in looking up the name of this one, I realized I forgot one. It allows you to bounce off discrete bounceable objects to go higher in the air. That means that I didn’t find things in the organic order, so everything I’m writing about is only in accordance to my game.īounce is late game. I tend to do all the extra bits first and ignore the main missions for as long as I can. Oh! By the way, This is all in the way I played the game which probably isn’t the ‘right’ way to play. The abilities are Jump which you get almost right away, Double Jump, also an early ability. The game is backloaded with the more advanced abilities, which is another issue I have with the game. In order to explore this fully, I have to talk about the full slate of abilities you can get in this game. Platforming demands precise controls, and in games where that isn’t the focus, well, let’s just say that it can be frustrating for those of us with shitty reflexes. The Dark Souls series is a perfect example of this in that each game has a platforming section that is utter balls. I’ve said before (and I’ve said it so many times), if a game isn’t a platformer, the platforming usually sucks. One of my biggest issues with the game is the platforming. No game is perfect, and it’s my nature to discuss everything about something I love–including the flaws. I say all that because I want to emphasize that my wishlist for Spiritfarer (by Thunder Lotus Games) is not about hating the game but about wanting to make it even better. There are a few chests and such I didn’t uncover, but otherwise, I know every inch of this game. I 100%ed the game, and I found most of the secrets. I would hop on to play for half an hour or an hour and five hours later….It’s fucked with my sleep even more, but at least it’s something I wanted to be doing. ![]() I poured over forty hours into it in a little more than a week. It made me laugh, and it made me cry, cry, and cry again. What I’m saying is that it’s a fantastic game. I mean, it is my GOTY so far, and I have a hard time believing that something is going to replace it because no way Elden Ring is releasing this year. Before I do that, however, I want to note that this is in contention for my GOTY. I’m not ready to talk about that because I need to digest it, so I want to talk about the issues I had with the game instead. ![]()
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